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The Canada Files - Devlog 15




My break is over, and I've returned to Canada...


This past week I completed a lot of music tracks, and the music for File One is now 77% complete. I have also finished the most difficult part of Chapter 2 — the large number of unique methods minigames.


Chapter 2 has been the main reason File One has taken over fifteen weeks of work. It has the most difficult background to create, the most new UI elements I've ever had to create for one single chapter, as well as the most complex coding.


I was really stuck on these methods minigames — Struess's in particular. How do you make hacking into a simple minigame? There are a lot of different answers, and I looked at my favorite hacking minigames from other games such as Deus Ex Machina: Human Revolution. However, Methods minigames are not as involved as that, and the idea of coding something similar was so daunting that I just felt it was best to keep things as simple as possible.


The methods minigames in File One are about as simple as the ones in Methods — as I make more files there's an opportunity to make them gradually get more complex.


But with that out of the way, I'm very hopeful about meeting my two week deadline for the beta. File One has been a much greater struggle than I ever anticipated, so I'll be very glad to finish it.


Until next time!


— LockedOn.

 

Wishlist the game here!


I've moved previews and exclusive content to Patreon so that I'll have more to post there. However, I'll still keep posting here on this blog for major news and give summaries on progress, like this one!




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