The third week of Pageturner 3's development is over. Here's what I did: - Implemented Freetime 2 - Implemented Scene 4 - Implemented hints - Implemented new costumes for the sprites, dialogue box - Implemented bios I managed to get pretty much everything I wanted to do done, which is great because it was a surprisingly busy week. The only thing left on my list from last week that I didn't get to yet is the pause menu, which I'll try to get done tonight. Next week will be tricky because it involves implementing the interrogation game — which I haven't completely figured out. I want to simplify it from what I'd had in mind before, to make it less confusing. I don't want to drag the development of it out over the course of the whole project like I'm doing with the node game — I want it to be fully implemented in one week. I'm hoping that by the end of next week, Chapter 1 will be done and I will have started Chapter 2. There are three chapters planned in total, which I estimated taking about one month each. So far it looks like that will come true, but I gave myself one extra month for the release date, for bonus stuff like the secrets and just in case anything goes awry. Until next time, — LockedOn.