Well, it's been an intense thirteen days — to clarify, I started creating this project on March 12th. At the beginning of the day, I had no idea I would be making a NaNoRenO game. By the time I went to sleep, I had characters, a logo, a music track, and a full story outline — I work quickly, in other words! Thirteen days later, it's done. You may be wondering, "If you work so fast, how come you never release anything?" Well, usually, the projects I make are much more difficult than this one. There might be lots of different mini-games, many more characters, CGs to draw, cutscenes to animate, research to do, and many locations to model. On top of that, they usually involve plots that are much more vague in my mind's eye. However, this project was deliberately designed to cut down on all of that to make sure I could hit the deadline. You can download the game for free here:
Broken Spirits